An Easter Egg Hunt Planner and Runner
- Svelte 45.7%
- Go 34.3%
- NSIS 7%
- TypeScript 6.3%
- JavaScript 3.5%
- Other 3.2%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
* replace cookie-backed hunt sessions with persistent game and player-path state
* add a top-level game record with start/stop endpoints and reset scanned QR history when the hunt is stopped
* record scanned QR nodes per player path, block out-of-order scans with generated anti-cheat images, and show a not-started image before launch
* simplify scan URLs and node image storage so QR clues resolve through /scan/{nodeID} and uploaded node images live under the shared nodes image path
* add admin QR contact sheet generation for each player, including printable QR codes and step labels
* remove the old session middleware and deleted session persistence now that scan progress is derived from stored path state
* extend the Wails editor with launch/stop controls, game status display, player filtering, and QR sheet printing from the right panel
* add a native image picker flow for QR node images, including HEIC/HEIF selection and updated preview handling in the node modal
* refresh frontend game APIs and generated Wails bindings to expose the new backend game controls and file picker methods
|
||
| docs/ui-prototype | ||
| src | ||
| CLAUDE.md | ||
| taskfile.yml | ||