An Easter Egg Hunt Planner and Runner
  • Svelte 45.7%
  • Go 34.3%
  • NSIS 7%
  • TypeScript 6.3%
  • JavaScript 3.5%
  • Other 3.2%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
Kyle Mueller 55f0c2969a Add game state controls and QR hunt tooling
* replace cookie-backed hunt sessions with persistent game and player-path state
* add a top-level game record with start/stop endpoints and reset scanned QR history when the hunt is stopped
* record scanned QR nodes per player path, block out-of-order scans with generated anti-cheat images, and show a not-started image before launch
* simplify scan URLs and node image storage so QR clues resolve through /scan/{nodeID} and uploaded node images live under the shared nodes image path
* add admin QR contact sheet generation for each player, including printable QR codes and step labels
* remove the old session middleware and deleted session persistence now that scan progress is derived from stored path state
* extend the Wails editor with launch/stop controls, game status display, player filtering, and QR sheet printing from the right panel
* add a native image picker flow for QR node images, including HEIC/HEIF selection and updated preview handling in the node modal
* refresh frontend game APIs and generated Wails bindings to expose the new backend game controls and file picker methods
2026-04-07 08:11:36 -04:00
docs/ui-prototype Initial implementation of Easter hunt system 2026-04-04 21:11:26 -04:00
src Add game state controls and QR hunt tooling 2026-04-07 08:11:36 -04:00
CLAUDE.md Changes by codex 2026-04-05 00:07:47 -04:00
taskfile.yml Initial implementation of Easter hunt system 2026-04-04 21:11:26 -04:00